A downloadable game

Buy Now$12.99 USD or more

Welcome to SYMA, a tabletop roleplaying game set in a world where a fallen monolithic church has left a power void that petty kings and tyrants struggle to fill.

You are a graverobber, tomb digger, and smuggler, stealing the religious artifacts from the now-driven out conquerors, and attempting to make your way in a world where enemies have left with the wealth of your homeland, leaving you with nothing but a blade, violence, and bitter resentment in your heart. 

  • Rules-light mechanics based on Breathless.
  • Solo rules, tables for Exalted Saint generation, and more!
  • A thematic setting overview, designed so you can make it your own.
  • B&W art by Rick Hershey

This is a rules-light game, intended to focus on rulings, not extensive rules, where adventuring and life are hard and challenging. 


This purchase also comes with three pamphlet adventures, written by Richard August, J.E. Zarnofsky, and Jaym Gates, as well as the 60 page Hexcrawling Guide to SYMA by Alan Bahr! That's over 120 pages of content in total!

The rules of this game are licensed under CC-BY and available to all, thanks to Fari Games!

  • Published by Gallant Knight Games
  • Written by Alan Bahr
  • Art and layout by Rich Hershey (Fat Goblin Games), Alan Bahr
  • Edited by Mark Parish
  • Adventures by Richard August, J.E. Zarnofsky, Jaym Gates
  • Powered by Breathless by Fari RPGs.

This work is based on Breathless, product of Fari RPGs (https://farirpgs.com/), developed and authored by René-Pier Deshaies-Gélinas , and licensed for our use under the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/)

Physical Copies can be found here.



Purchase

Buy Now$12.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:

SYMA_WEB2_23.pdf 17 MB
Hexcrawling Guide to SYMA - Final.pdf 7 MB
SYMA_CharacterSheet.pdf 4 MB
CFadventure.pdf 2.2 MB
HSadventure.pdf 1.6 MB
ToWadventure.pdf 1.8 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copies

Community Copy

If you are in hardship or can't afford a copy of this game, please take a community copy of the digital version of Shadows of a Dying Sun.

As we sell more copies, we'll continue to refresh and add more community copies. 

Comments

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(1 edit) (-1)

Hi. I suggest you to re-design the tables (in particular, look for the ones at page 40+ and 60+). The missing last down border seems to suggest the table is continuing in the next page on into the next title; also, probably light grey horizontal lines could be useful to better identify the rows, in particular where you have multiple line of text per single row. 💜
Also, I'm not sold on the sub-rolls on the Initial Encounter Reactions at page 47 - "forcing" the NPC to act in that way instead of suggesting a mood for an active scene with the PCs. Probably, simply suggesting the initial stance (suspcious, wrangling, ready to trade, indifferent, helpful etc.) could be more useful.

Also, if you find it interesting, because the enemies are really simple in their "statblock", you could add a micro-table near each enemy, in which you suggest some "What is this NPC doing?", helping to build interesting encounters if combined with the initial reaction rolled before. Maybe the Bandit entry could have - Menacing other NPCs - Hiding a small treasure - confabulating with another gang - Stealthly moving on a mission.
Things like that.

Anyway, I liked the general layout and picture style. A nice addition to the lightweight Sword&Sorcery style RpGs.


EDIT: about the Initial Encounter Reactions: now I'm also reading your Shadows of a Dying Sun, and I see that table is there too. I see that the additional roll can be useful when playing Coop or Solo, with no GM. Still, I feel that a more complex table, with more, and more nuanced, entries can be cool and useful.